Animation Theory Lessons

Theory - Startup Information   ß Click & read.

Theory - A Very Basic History of Animation   ß Click & read.

Theory - 3D Studio Toolbar Information  ß What do those buttons do?

Theory - 3D Studio Viewport Navigation  ß How to move around

Theory - Viewports and    Display Modes ß Understanding & Changing Views

Theory - Basics of Animation ß What are objects (meshes) made up of?

Theory - Basics of Rendering and Normalsß Rendering Info & what are Normals?

 Theory - Basics of Lights and Cameras  ß Types and Setup

 

Description: Description: bootcamp       

 

Animation Assignments

Animation LEVEL A AssignmentsTERM 1

Note: Assignments and criteria may be changed at teacher’s discretion.

( Click toTranslate Website)

Assign.

Out of

Due Date

Course Outline

 

 

1.      Use Information Technology Skills

·         /2 Part A – Network Use and File Management.

·         /5 Part B – Course Outline

·         /3 Part C – Creating/testing a MBSS Email Account.

·         Complete for Homework if not finished in class

/10

Marking Rubric

Next Day after Lesson

Section 1: Working with Parametric Modeling

(Primitive shapes that have changeable parameters)

 

 

2.      Startup Tutorial – Mace

·         Complete the tutorial and show to teacher for marking

·         Render the animation to an .avi file

/30

Marking Rubric

Week

1-2

3.      Still Life – Parametric Modeling

·         Follow the tutorial to create the basic primitives, add materials, and create lights plus a camera. 

·         Render the animation to an .avi file

/20

Marking Rubric

Week 2

Section 2: Working with Spline Modeling

(Changing 2D shapes into 3D objects)

 

 

4.      Still Life – Spline Modeling

·         Follow the tutorial to create objects using splines with lathe and extrude modifiers, lofting with deformations. 

·         Render the animation to an .avi file

/20

Marking Rubric

Week

2-3

5.      Still Life - Apple

**Only do if finished all assignments above by the due date.**

·         Bonus work of cloning and creating with the modifier stack (apple), and using soft selection.

·         Render the animation to an .avi file

Bonus

Marking Rubric

Week 2

Section 3: Introduction to Animation

(Keyframing and the use of a dummy object)

 

 

6.      Ping-pong Table - Intro to Modeling and Animation

·         Follow the tutorial to create the Ping-pong table and ball.

·         Then learn how to do Keyframe Animation and create realistic ball motion and link it to a dummy object to aid in controlling the proper game action.

·         Render the animation to an .avi file

/30

Marking Rubric

Week 3

7.      Ping-pong Table – Creating Paddles

**Only do if finished all assignments above by the due date.**

·         Create paddles and animate them using anticipation, follow-through and secondary motion

·         Render the animation to an .avi file

Bonus

Marking Rubric

Week 3

Section 4: Working with Mesh Modeling (shapes that no longer have changeable parameters)

 

 

8.      Shark

·         Making the fish from a box

·         Extruding polygons, refining, smoothing

·         Using FFD (Free Form Deformation) Modifier to bend a mesh

·         Render the animation to an .avi file of your shark swimming in one place.

/30

Marking Rubric

Week 4

9.      Shark Animated

**Only do if finished all assignments above by the due date.**

·         See the Fx Tutorials for info. on creating underwater scenes.

·         Make an underwater scene and have your Shark swimming through it; be creative.

Bonus

Marking Rubric

Week 4

 

Interim

10.  Spaceship - Modeling

·         Using background reference images

·         Making the ship from a box

·         Extruding box faces, refining, smoothing

·         Render  out a picture of your spaceship

/20

Marking Rubric

Week 5

11.  Spaceship – Animated following a Path

·         Create an animation of the spaceship following a path.

·         Render the animation to an .avi file

/20

Marking Rubric

Week 5

12.  Bonus – Modeling and Animation of Planets

**Only do if finished all assignments above by the due date.**

·         Concepts to learn:

·         Planets: Creating and cloning objects, mapping and adjusting (bump)

·         Asteroid: Using the noise modifier to distort a shape

 

·         Add this to your Spaceship Animation following a Path

Bonus

Marking Rubric

Week 5

13.  Spaceship – Adding Special Effects

**Only do if finished all assignments above by the due date.**

·         See Fx Tutorials & Notes Pull-down Section on the animation web page, plus online tutorials

·         Add effects such as lens flare, explosion(s) and fire, a laser blast, fire to the engine,  a nebula (see Tutorial 4 in the help menu “Intro to Materials and Mapping”) even create your own other spacecraft -- Be creative

·         Render the animation to an .avi file

Bonus

Marking Rubric

Week 5

14.                        Spaceship – Painting the Spaceship

**Only do if finished all assignments above by the due date.* *

·         Follow the tutorial to use poly-unwrap to paint the spaceship

Extra

Bonus

Marking Rubric

Week 5

Section 5: Linking & Animating Your Meshes

 

 

15.  Robot Arm – Hierarchal Linking and Forward Kinematics

·         Your arm doesn’t need to look like this, be creative but keep it simple.

·         Render the animation to an .avi file with the robot arm picking up and dropping or throwing an object.

/20

Marking Rubric

Week 6

16.  Animation Portfolio

·         This will be a series of your animations.

·         Use Windows Movie Maker to assemble all your BEST animations with music and sound effects. 

·         Save the Movie Maker file as Portfolio Level A and also render out the movie to that name.

·         Email this file to your teacher for marking

 

·         Evaluation

·         /5  Include all of your best animations (at least 5).

·         /5 – Include title at beginning and ending credits that include the following:

o   Your Name

o   This has been a MBSS Computer Animation Production

o   Credit to any material used that is not yours such as music/meshes/etc.

·         /2.5  – Include background music

·         /2.5 – Include transitions (95% cuts or fades)

·         /5  – Include at least 5 sound effects

 

·         Note: You may use Premier Pro if you prefer it to Movie Maker

 

/20

Week 7

17.  Bomb Tutorial

·         Complete the tutorial and hand in

/10

Week 8

18.  Lighter Tutorial

·         Complete the tutorial and hand in

/10

Week 8

19.  Choose tutorials from the Internet or Fx Tutorials Link or see end of Term 2 and select any of the Bonus tutorials and complete them

**Only do if finished all assignments above by the due date.**

 

·         Complete the tutorial(s) and show to teacher for marking

·         Amount of bonus marks dependant on difficulty of tutorials

·         Render the animation to an .avi file

 

Bonus

Marking Rubric

Week 8

End of Term