Animation Theory Lessons

Theory - Startup Information   ί Click & read.

Theory - A Very Basic History of Animation   ί Click & read.

Theory - 3D Studio Toolbar Information  ί What do those buttons do?

Theory - 3D Studio Viewport Navigation  ί How to move around

Theory - Basics of Animation ί What are objects (meshes) made up of?

Theory - Viewports and    Display Modes ί Understanding & Changing Views

Theory - Basics of Rendering and Normalsί Rendering Info & what are Normals?

 Theory - Basics of Lights and Cameras  ί Types and Setup

Description: Description: bootcamp     

 

Animation Assignments

Animation LEVEL B Assignments – TERM 1

Note: Assignments and criteria may be changed at teacher’s discretion.

Assign.

Out of

Due Date

Course Outline

 

 

1.      Use Information Technology Skills

·         /2 Part A – Network Use and File Management.

·         /5 Part B – Course Outline

·         /3 Part C – Creating/testing a MBSS Email Account.

·         Complete for Homework if not finished in class

/10

 

Next Day after Lesson

Click Parametric & Spline Modeling for Review

 

 

2.      Create a Still Life Scene

·         Note: Use the lathe modifier to create the teacup or coffee mug, the saucer, wine glass and bottle.  Use lofting to create the cup handle.

 

·         /10 Table ί Click for Tutorial

 

·         /15 Teacup or Coffee Mug ί Click for Tutorial

o   With a gold rim

o   With a flower on the side or a picture on it.

·         /5  Saucer for the teacup

o   Or a Plate with something on it.

·         /10 Wine Glass

o   Partially filled

·         /10 Wine Bottle

o   Create a label and personalize it – use some form of paint program.

 

·         /10 Render a picture of this and submit it to the web page

 

·         Note: If you need a complete review do the Level A – Still Life – Parametric and Spline Modeling Tutorials and add the objects to the above.

/60

Week

2

Model Sheet / Modeling / Linking / Animated

 

 

3.      Part 1 - Model Sheet of one of the following:

 

·         A Star Wars Type Vehicle or Droid

 

·         NO WHEELS - It must be able to walk, run, or crawl so plan out your joints.

 

·      Note: Must be handed in before you start creating the model or it will receive 50%!

 

·         Your design and drawing should be fairly complicated.

·         Your design will not use bones so plan out your joints carefully so the joints can rotate to walk, run or crawl.

.

/10

Before Starting

The Model

4.      Part 2 – Create the Model:

 

·         A Star Wars Type Vehicle or Droid

 

·         Note: You must have your Character Model Sheet marked before you begin modeling.

 

·         Your design should be fairly complicated.

·         Your design will not use bones so plan out your joints carefully so the joints can rotate to walk, run or crawl.

·         Add appropriate textures and UVW maps as necessary.

.

/60

Week

4

5.      Part 3 – Bring your Modelled Character alive:

 

·         Animate the Walking Star Wars Vehicle or Droid 

.

/40

Week

5

6.      Part 4 Interaction of Star Wars Models 

 

·         Bonus – Share your mesh with other students and create an animation with some interaction of your mesh and another shared mesh.

Bonus

Week

5

Working with Mesh Modeling

 

 

7.      Tubby McChubs - create a Low-Polygon Character using Mesh Modeling

 

NOTE!!!

·         You have a time limit of 1 week to work on this!!!

·         Yours does not need to be identical but should be similar.

 

Evaluation

·         /20 Roughing out the torso

·         /5 for each - Adding the arms / fingers / belly button / head and neck

/40

Week

6 -7

8.      Tubby McChubs – Adding the Extras

·         5 for each – Adding eyes and ears / nose & mouth / teeth / hair / clothing / shoes

Bonus

Week

6 -7

Portfolio

 

 

9.      Animation Portfolio

·         This will be a series of your animations.

·         Use Windows Movie Maker to assemble all your BEST animations with music and sound effects. 

·         Save the Movie Maker file as Portfolio Level B and also render out the movie to that name.

·         Note: Can add to your level A

·         Email this file to your teacher for marking

 

·         Evaluation

·         /5  – Include all of your best animations (at least 5).

·         /5 – Include title at beginning and ending credits that include the following:

o   Your Name

o   This has been a MBSS Computer Animation Production

o   Credit to any material used that is not yours such as music/meshes/etc.

·         /2.5  – Include background music

·         /2.5 – Include transitions (95% cuts or fades)

·         /5  – Include at least 5 sound effects

 

·         Note: You may use Premier Pro if you prefer it to Movie Maker

 

/20

Week 7

Camera Mapping

 

 

10.  Camera Mapping and Matte Shadows

 

·         Follow the tutorial and create a short animation

/40

Week

8

Own Choice

 

 

11.  Other Tutorial or Creation – See Instructor for Ideas

 

·         You must talk to the Instructor before you begin!

·         This should be something that will take 3-4 classes to complete.

 

Some Ideas:

·         Expand on a previous assignment.

·         Look at the Fx Tutorials and pick some tutorials you have never done.

·         Look at the Internet for 3dsMax tutorials.

·         Create a tutorial.

·         See the Instructor for ideas.

 

/30

Week

8

Bonus

 

 

12.  MBSS Animated

·         Take a picture around the school and Using Camera Mapping and Matte Shadows create a short animation

Bonus

Week

8

End of term