WELCOME

 

Teacher – Mr. Hurd

 

Course – Animation

 

 

 

Computer Animation Course Outline

 

 

COMPUTER ANIMATION 10

Prerequisite:  None

3D Studio Max Level A - Are you interested in Animation, Game Design, Claymation, Art, Film & TV or Photography, as well as improving your computer skills? Using computer 2D and 3D graphic (drawing) and animating, this course is a first step for those interested in careers such as animator, modeler, special effects, storyboarder, graphic designer, digital sculptor, or any one of the numerous other professions related to the movie, game and design industry. Concentrating on using 3D Studio Max, the software used to create Halo, plus other video editing, graphic and audio software programs, students will create special effects such as explosions, melting, bouncing and fireworks; architectural walk-through and morphing may be explored as well. Designing and printing a 3D object to the 3D Printer is an optional component of this course. At the end of the course Productions/Digital Portfolios will be output to DVD or uploaded to YouTube.

 

 

COMPUTER ANIMATION 11

Prerequisite:  None

3D Studio Max Level A - Are you interested in Animation, Game Design, Claymation, Art, Film & TV or Photography, as well as improving your computer skills? Using computer 2D and 3D graphic (drawing) and animating, this course is a first step for those interested in careers such as animator, modeler, special effects, storyboarder, graphic designer, digital sculptor, or any one of the numerous other professions related to the movie, game and design industry. Concentrating on using 3D Studio Max, the software used to create Halo, plus other video editing, graphic and audio software programs, students will create special effects such as explosions, melting, bouncing and fireworks; architectural walk-through and morphing may be explored as well. Designing and printing a 3D object to the 3D Printer is an optional component of this course. At the end of the course Productions/Digital Portfolios will be output to DVD or uploaded to YouTube.

 

 

COMPUTER ANIMATION 12

(ICT: DIGITAL MEDIA DEVELOPMENT 11)

Prerequisite:  Computer Animation 10 or 11, Level A

3D Studio Max Level B – Did your previous animating courses lead you to wanting to advance your skills?  In this  Intermediate (Level B) course you will concentrate on 3D Studio Max, plus other video editing and graphic software programs that will give you a good grounding in the basics of animation and prepare you for admission to an animation school. Designing and printing a 3D object to the 3D Printer is an optional component of this course. Productions / Digital Portfolios will be output to DVD or uploaded to YouTube.

 

 

COMPUTER ANIMATION 12 – ADVANCED

(ICT: DIGITAL MEDIA DEVLOPMENT 12)

Prerequisite:  Computer Animation 12, Level B

3D Studio Max Level C Want to increase your animating skill level even more? In this Advanced (Level C) course you will concentrate on 3D Studio Max, plus some video editing and graphic software programs with a more open-ended approach for the student serious about animating and wanting to explore the software and their own capabilities.  In this course students will be given the opportunity to prepare and present a plan of what they will be exploring throughout the year and how they will present this.  As well, there will be an opportunity for students interested in game creation, where they will create characters, backgrounds and setup game play.  Students will be expected to present a portfolio of their learning in computer graphics and animation, which will prepare them for admission to an animation school. Designing and printing a 3D object to the 3D Printer is an optional component of this course. Productions / Digital Portfolios will be output to DVD or uploaded to YouTube.

 

 

Computer Graphics and Animation Evaluation

 

Assignments are marked as follows:

 

·    Complexity of the Assignments: - Harder assignments are worth more. 

Assignment value = 10 marks x number of classes the assignment should take to complete.

 

·    Quality of the Assignments:  Marks are earned as to quality of the work.

 

·    Quantity of Assignments:  Bonus marks are earned as to the number of bonus assignments completed

 

 

 

 

Term and Final Marks

 

·   Each term is worth 50% of your final mark

 

 

 

 

 

 

Classroom Expectations

 

·     Be Reliable

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Come to class on time.

·     Be Responsible

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Bring required materials

·     Be Respectful

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Show respect to others.

·     Be Your Best

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Work hard and finish on time.

 

 

 

 

 

 

Classroom Procedures

 

·     In class, seated, quiet, before the bell --- otherwise you are late.

·     A lesson or demonstration will be given. 

·     You will have time to complete all the assignments in class, if you fully use all the class time.

·     Ask permission if you need to leave the room for any reason.. 

·     Only one student is to be out of the class at one time, therefore get back quickly.

·     No food or drinks (other than water) near the computers.

·     You are responsible for the computer you are working at, therefore work at your designated computer.

·     Inform the teacher immediately at the beginning of the class if there are any problems, damage, or garbage around your computer, or it will be assumed that you are the cause.

·     If you need help put your name on the board and the teacher will come to you in order.  Note: If you can help a student further up the list you can cross off their name and put your name beside and be helped sooner.

·     Stay seated until dismissed by the teacher, not the bell.  Those standing by the door are volunteering to cleanup the computer lab.

·     Any plagiarized (copied) work will receive zero for the student handing in the copied work and the student that gave it to the student to copy will receive "N" for their term work ethic mark.

·     Attendance will be taken at various times during the class if you are missing during that time and have not asked to leave you will be marked absent for the class.

·     Cell phone use should be limited otherwise your phone will be taken until the end of class.

 

 

 

 

Student Account Agreement

 

·    You and your parent have signed that you will use the school network for educational purposes.

·    Therefore NO GAMES as these take up bandwidth.

·    See Network Use Agreement Form and for Levels of Discipline.

 

 

 

 

 

 

Animation Appropriateness

 

·    All animations must meet the school code of conduct as outlined in the school agenda.

·    The school code of conduct and the code outlined in the Comic Book Code of Ethics will be the final word on what is or isn’t appropriate within an animation.

·    Students are expected to give credit to all others work that you use in your animations.  Such as meshes, scenes, textures, music and sounds.

·    Do not look for what you can get away with, but instead how creative you can be within the boundaries laid out before you.  It is easy to be crude, violent and sexual, but it takes a true computer jock to be creative, humorous and entertaining.

 

 

 

 

 

Fire Drill Procedures – Room 143

 

 

·  Follow your teacher out.  A student will be selected to turn out lights and close the door.

·  Exit the classroom to the school’s front entrance, then out through the basketball courts to the Site #2 (middle area) of the playing fields.  See diagram below.

·  Line up alphabetically as a class group.

·  Your teacher will take attendance.

·  If you are at the washroom follow the closest class out of the building, then report to your teacher.

·  If the fire bell rings during break, lunch or after school go to the field and report to the teacher of your previous class.

 

 

 

 

 

 

 

 

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